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"Bonsai" <bon### [at] b0n541net> wrote in message
news:3BAA0E55.36814667@b0n541.net...
>
> On an other machine (Athlon 1 GHz, 392 MB RAM, Win 98 SE, POV-Ray 3.5
> Beta 2) POV-Ray tells me more about the problem:
>
> A dialog box appears: Failed to allocate display bitmap
>
> and in the render window I can read:
>
> StretchDIBits () failed! (Windows error)
>
> Hmm, maybe there is a problem with the editor and not with the
> texture_map.
>
> After restarting POV-Ray everything renders o.k.
No, it must be a bug. Either that or Ron hasn't let us know (via Help docs)
that the cells pattern can't use above 128 entries in a blend (color) map.
Pretty bad crash you found there. First time through it I didn't even get a
error dialog, although successive times did show me the usual kernel.exe
error.
The display failure kind of hints at something more to it but I didn't get
any such thing happening here so I don't know if it's related specifically
to that cells pattern crash or just a side effect.
Sure hope Ron Parker has some answers or it might be with us awhile.
Bob H.
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